Tag Archive: Beowulf


This is it: NaNoWriMo 2012!

(c) Ken McCulloch, 2012I’ve been putting it off for a very long time, but this year marks the first NaNoWriMo I will participate in. I’ve long since stood on the sidelines while others’ fingers bled throughout battlefield November, but not this time. I’m in!

I suppose the big reason that I didn’t enter before was that I already had a writing gig and didn’t feel the need to be published in a traditional manner, even though I did write for myself from time to time. This last year has seen a lot of changes, both personally and professionally, and now is the time to saddle up the horse and head for novel-dom.

So, what’s in the offing? Well, I have been writing my novel-in-progress pretty aggressively over the last few months, and as I develop it, I realize that it will need a lot more effort to make it “work” than I previously thought. Its shaping up nicely, but ultimately, I think its going to a sort of chill and think about books, rather than what I need to get sold. My NaNoWriMo entry will be a sort of mid-level historical-fantasy kind of thing, entitled “The Vale of Odin.”

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Work continues on my in-progress novel, the first part of which mostly takes place aboard a space freighter. I find my best “world building” comes from writing about things and letting the ideas fall out as I go along, as I have previously written about here. I have found some of that very challenging during the course of the novel, mainly as I felt it required some aspects of knowledge that I didn’t have immediate access to and dealt intimately with the spacecraft the action takes place in and around. Its one thing to conjure up an image of what it might be like, but to “realistically” write say, an action sequence that is logically consistent with the layout, furnishings and equipment  one might find in such an environment took a whole lot more planning.

By the time I reached that point, I was still wrestling with “issues” of how the overall ship was laid out internally. I felt that I needed lots of answers in a very short time and because of this, progress became stunted and slow. I found myself in a mire of technical details that I might not really need.  The best constructed worlds aren’t full of intricate details of everything, they are full of the right details of the things that are important.

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