Tag Archive: ret-con


There’s an interesting aspect to the thing referred to by fans as “Canon” with regards to the individual creations. Its forms a life raft, if you will, of information, upon which the imaginations of both the creator and fan (viewer, reader, player, etc) stays afloat. Without the idea of “canon” material, a creation cannot have its own fundamental identity.

Wikipedia defines the term “canon” as:

In fiction, canon is the conceptual material accepted as “official” in a fictional universe’s fan base.

By default, this is the set of information defined by the author(s), creators and other people working creatively on a specific. When writer Jimmy Joe describes his character smoking Indonesian Kretek cigarettes, that’s canon. When fanfic author Jammy Johns suggests he smokes Camels, its not.

Canon is what keeps the wolves and bears at bay. But it can also be a hazy, vague and infuriating thing to define properly and protect. Yet it is also the first thing to lay by the wayside when popularity hits and more and more people want to share in it.

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It has been almost two weeks since the latest Halo game, imaginatively titled “Halo 4”, was released and since I am a long time Halo fan, I felt that I was somewhat obliged to talk about it. As usual, this won’t be a review – that’s not my kind of thing and Halo seems to be one of those games/series that tends to polarize players. You either like the series or you don’t, and I do. I guess I still do, but the developers are making it harder and harder to do so.

As a science fiction fan, the original Halo captured my imagination with its broadstroke space opera, highly influenced by authors like Iain M. Banks and the like: enormous mysterious space artifacts, fascinating alien cultures and ancient secrets about to be uncovered. It was Aliens meets Forbidden Planet. As a first person shooter fan, it introduced a lot of ideas that would mold what people expected from the genre, such as having every weapon you’ve collected at your disposal all the time, regenerating health and enemies that required forward thinking. The day it came out – the launch day of the first Xbox – I watched someone else play it for an hour,  then had to go buy the console and the game. I haven’t looked back.

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